SME Gamechangers - improve health games with data

With apps and games, companies bring all kinds of care solutions closer to patients. Games can have a positive influence on children in particular. We look at how we can improve health games based on the data they collect, or how the data collected with e.g. questionnaires will get better if the questionnaire is being gamified.

Objective

Creative industry SMEs develop games and apps that help users live healthier lives. They would like to measure 'game engagement' (how involved are children in the game) and measure behavioral patterns. We therefore looked at what the SME’s need for that.

Results

Using the data generated in a game and experiments conducted with children playing the game, it can now be demonstrated that a 'healthy choice' app that helps children eat healthier has an actual effect.
An API to collect the data of individual games, in accordance with AVG rules regarding permission, storage, sharing and research of data.
Other results will follow.

Duration

01 January 2017 - 09 January 2020

Approach

We collect the data from the games and try to find out which patterns in the data give indications about change (increase / decrease) in engagement and which interventions can help to increase and bend a decrease.

HU researchers involved in the research

  • Aletta Smits | Researcher | Human Experience & Media Design
    Aletta Smits
    • Researcher
    • Research groups: Human Experience & Media Design
  • Daan Oldenhof
    Daan Oldenhof
    • Researcher
    • Research groups: Human Experience & Media Design
  • Erik Hekman | Researcher | Human Experience & Media Design
    Erik Hekman
    • Researcher
    • Research groups: Human Experience & Media Design
  • Simone de Droog | Researcher | Human Experience & Media Design
    Simone de Droog
    • Researcher
    • Research groups: Human Experience & Media Design
  • Tamara Marantika
    Tamara Marantika
    • Researcher
    • Research groups: Human Experience & Media Design

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