Content validity of game-based assessment

Authors Hans Hummel, Rob Nadolski, Desirée Joosten-ten Brinke, Liesbeth Baartman
Published in Technology, Pedagogy and Education
Publication date 2017
Research groups Vocational Education
Type Article


Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills should be in line with instruction, and within a serious game environment its content validity should equal face-to-face assessment. Research on assessment in serious gaming has remained rather scarce. This article shows how assessment can be implemented in serious gaming in a way that assures content validity. The core of the authors’ validation method entails mapping learning activities (as contained in the game scenario) on performance indicators and outputs (as derived from formal attainment levels). They present how they have elaborated and applied the method for an assessment game for ICT managers in secondary vocational education. They describe the procedure and extent to which this assessment is content-valid compared to face-to-face assessment.

On this publication contributed

Language English
Published in Technology, Pedagogy and Education
Year and volume 26 2
Key words serious games, assessment, vocational education, content validation method, professional competence
Page range 225-240

Vocational Education