Co-designing the Adaptive MyPractice Sim for Undergraduate Students

Authors Bob Cruijsberg, Aletta Smits, Koen van Turnhout
Published in Proceedings of the 14th European Conference on Games Based Learning
Publication date 25 September 2020
Research groups Human Experience & Media Design
Type Lecture

Summary

To improve retention rate of factual knowledge for health students we set out to design a game which challenges students to continue testing themselves during their studies. Since we intend for them to play this game for at least two years, we had two major challenges to overcome. Firstly, how can students feel motivated to continue playing for two years on end, and secondly, how can enough content be generated for a two-year game play. The first challenge was solved by tapping into a core motivation of health students: many intend to start their own practice and for that, they want to be involved with other practitioners. We, therefore, proposed a sim-type game in which students cannot just practice on virtual patients but also on practitioners logged in as a patient. The second challenge was tackled by building a flexible framework for case collection, and including the production of those cases in the curricula of the involved programmes.

On this publication contributed

  • Aletta Smits | Researcher | Human Experience & Media Design
    Aletta Smits
    • Researcher
    • Research group: Human Experience & Media Design
  • Koen van Turnhout
    Koen van Turnhout
    • Professor
    • Research group: Human Experience & Media Design

Language English
Published in Proceedings of the 14th European Conference on Games Based Learning
Key words Content generation, Sustained motivation, Continuous testing, Health education game, Adaptive sim
Page range 797-800

Human Experience and Media Design